Your tourism stacks up against other civilizations’ culture in a new kind of culture war. Move artwork and artifacts around among the slots on your civilization’s tourism paper doll, which is a bit like equipping pauldrons, earrings, and off-hand weapons in an RPG.
The idea seems to be that Civilization V needs more clicking and picking when you’re not fighting a war, which the AI is incompetent at doing, so you probably shouldn’t be fighting wars. Instead, click, pick, and next turn your way through what passes these days for “interesting decisions”.īrave New World crams more of these decisions into the game, mostly at the mid- and end-game, when the pacing has stalled. If you care enough about strategy games to peer closely, you’ll see an absolute abomination. Now more than ever, Civilization V is a Frankenstein monster of clumsily stitched together gameplay under a thick layer of pancake make-up production values widely mistaken for game design. Add to all this some crass DLC and it’s enough to send you screaming back to Civilization IV. The difficult part about having a strong military isn’t the upkeep.
Civilization V is a ramshackle collection of astonishingly dumb tactical AI, half-baked diplomacy, a godawful mess of social policies, an even more godawful mess of religion, a precarious interface, and a Keystone Kops routine of armies, navies, workers, generals, and now artists stumbling over each other one hex at a time.